Objective 7: Get Access to the Steam Tunnels
The next objective is to get access to the steam
tunnels. Minty Candycane gives the hints
for this one. To get to the area needed
to solve this objective, go to the quad, right hand side, to the
Dormitory. You will have to pass through
a code-access door. The keys are worn
down, and the elf nearby, Tangle Coalbox, gives hints about how to get
through. Notice that the keys 1,3, 7,
and Enter are worn down? Use the clues
to guess. Hackers like the number 1337,
so that was my first thought. It is not
a prime number, though, Then I tried
7331, which is a prime number. Lucky
guess.
Deviant Ollam’s talk, Optical Decoding of Keys,
is useful for this objective. https://www.youtube.com/watch?v=KU6FJnbkeLA&feature=youtu.be Minty also gives a couple of links that are
useful in the hints. Note that one
hint is just another reference to the
Deviant Ollam’s talk link above. https://github.com/deviantollam/decoding
Once you’re in the dorm, go to the right until
you see an open door. Enter the open
door. This is Minty’s dorm room. Minty must be a really trusting elf. There is a key grinder in
here. Now go into the room to the
north. There's a mysterious lock in the
middle of the closet. (The lock on the
left hand side is in the middle before you solve it.) My image looks different because I solved it.
Click on the lock, and you'll see a better image
of the lock. Note the brand is
Schlage. You'll need that. The keys on the left expect you to upload an
image of a key. Go back to Minty's dorm
room and play with the key grinder for an idea of how it works.
The key grinder is fairly self-explanatory. It cuts a key from left to right, depending on the measurements you give it. How do you know what measurements to give it? Solve Minty’s terminal and she’ll tell you that someone is hopping around with a key. That someone happens to be Krampus. He hops from Minty's dorm room to the closet with the lock. Notice he has a key hanging off his belt? Deviant Ollam's talk is about making keys based on pictures of keys. So, it's safe to assume that maybe we need a picture of the key.
Taking a picture is tricky with him hopping about. An easier way is to go into Developer Tools or your browser, look at the network traffic, and get the image of Krampus from there. In Fireflox, right-click on the webpage, Inspect Element, go to the Network tab, and scroll through the traffic until you see his image. The traffic is on the left hand side. You’ll see a domain that has the word Krampus in it and the type will be a png. Some browsers will display the picture as well. Then visit the path to the image. Here is the path to the Krampus image. https://kringlecon.com/images/avatars/elves/krampus.png
Once you have his image, cut the key out using
image editing software like GIMP or Photoshop.
I used Preview on a Mac. It isn’t
the best image editing software around, but worked fine for this. I used the smart lasso to carve out the key
from the Krampus image. You cannot use
this image of a key to unlock the lock. You must create
a key with a key grinder. Then I went to the File Menu,
Edit, Cut. The image should have a blank spot where the key was.
Watch Deviant
Ollam's talk if you haven't already. He
speaks about bitting guides.
Next, I downloaded the appropriate bitting guide,
opened it in Preview, and pasted the image of the key into the window. Then I resized the image as necessary so it
would fit. Reading the measurements is
tricky. The top line in the bitting
guide is not 0 for this key. Deviant
Ollam mentions this in his talk. The
second line is actually 0 in this case.
So the measurements are 122520.
Go to the key grinder. From left to right, add the values in
122520. Click Cut, then click on the key
to download the image of the key. The
key is aptly named 122520.png. Now that
I think about it, do you have to go to the trouble of making a key, or can you
simply name a file 122520.png and it work?
Nope... tried it. They must have some way to check the image in
their code and something extra that they are checking in the png file created by the grinder.
Next, go back to the closet with the lock. Click on the lock in the closet. Click on the key chain on the left to upload
the image of the correct key. You’ll see
an image of the key that was created.
Then click on the lock in the center of the screen. It should now turn and open, revealing the
tunnel to Krampus’ layer. Follow the
tunnel until you see Krampus. Talk to
him. You’ll find out that his name is
Krampus Hollyfeld, and he borrowed the turtle doves temporarily. Seems like a nice guy.
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